الجمعة، 16 مايو 2008
Sony's April NPD Numbers
الأربعاء، 14 مايو 2008
Kojima hinting at MGS5?
The audio clip featured a conversation between Revolver Ocelot and an unknown character, with only Ocelot's side of the conversation presented in the clip (with subtitles shown on the screen). Mark MacDonald, from 1UP.com, provided the translation of the subtitles to English: [Ocelot's voice] Yes. We just finished the press conference. Yes. Everything went according to plan. Yes. We're entering into the last phase of the mission. Do you want to execute the launch day surprise? Yes, that's right. Akihabara, New York, L.A.... Live, simultaneously throughout the world... Yes, it's under control. The VIP's are happy to participate. Yeah, that's right. That person. Yes sir, understood. So on June 12th... By the way, what should we do about "The Project?" Yes, that's correct. That man has fallen. It's about the sequel. Yes, indeed. Yes. Yes. Yeah. I see. Yes, sir. Mr. CEO.This can be taken a whole bunch of ways but the first thought to mind (as the conversation clearly states) is that of a sequel to MGS4. Although there is no telling just yet, its likely that the conversation partly refers to the planned launch events and creator Hideo Kojima's world tour, both of which were discussed at the event. I guess we are all left wondering until June 12.
Sony sells 9.24 million PS3s in 2007; reveals forecast for '08
The company also revealed that it sold a total of 15 million PlayStation Portable units, although it neglected to reveal its current sales forecast for the handheld device. Elsewhere, the platform holder is also expected to sell 17 million liquid crystal TVs for the fiscal year ending March 2009, up from the previous year ended March 31 2008, where the firm sold 10.6 million.Mizuho Securities analyst, Koichi Hariya, commented: “The forecast for 450 billion yen in operating profit this financial year looks solid, given that there’s been speculation the yen’s rise and slower U.S. growth could have a negative impact.”“The results could lead to bullish sentiment on Sony shares."
Evolution only "scratched surface" of PS3
Sega Sammy posts half-billion-dollar loss
Although the official figures, released today, aren't quite as low as forecast, they're not far off. For Sega Sammy's financial year from April 1, 2007, through to March 31, 2008, net sales were down 13 percent over the previous year to ¥458.9 billion ($4.4 billion). Both operating and net income were in the red, with the company's operating loss hitting ¥5.8 billion ($55 million) and net loss at ¥52.5 billion ($500 million).
Sega Sammy pointed out a number of reasons behind the numbers. Its pachinko business in Japan continued to decline, with machine sales falling by 24,000 units to 108,000 units, and it had postponed a number of major pachinko machine titles until fiscal 2008.
The minus figures also included impairment losses for Chinese businesses, and a cancellation fee for ceasing development of an entertainment complex in Minato-ku. The company also dissolved Sega Amusements Singapore along with Sega Korea, in order to "increase operating efficiency in the amusement machine sales business."
Game sales were up overseas, but down in Japan--2007 saw the release of Sega titles including Condemned 2: Bloodshot, Mario & Sonic at the Olympic Games, and Viking: Battle for Asgard. The company sold just under 27 million games in total during fiscal 2007, an increase of 5.7 million over the previous fiscal year. Nonetheless, only a small amount of these sales came from its home nation. In Japan, 2.6 million games were offloaded onto the public, compared with 12 million in the US, 12.3 million in Europe, and 70,000 in other regions.
Sega stated that Mario & Sonic at the Olympic Games was a best-seller overseas, whereas the third part in the Yakuza action adventure series, Ryu ga Gotoku Kenzan, fared well in Japan.
Despite the year's losses, the company remained upbeat about the outlook for fiscal 2008. It believes that the group will return to profitability, forecasting consolidated net sales of ¥470 billion ($4.5 billion), consolidated operating income of ¥15 billion ($143 million), and net income of ¥5 billion ($48 million). Sega Sammy concluded that it expected its game sales to once again "show healthy growth" overseas, although it made no new announcements regarding upcoming games.
MS: 360 first to reach 10 million in US
Today Microsoft added another public proclamation to the stack, saying that the Xbox 360's US installed user base has reached beyond the 10 million mark. The company added that the 360 is the first current-generation console to do so, and stressed the importance of that.
"History has shown us that the first company to reach 10 million in console sales wins the generation battle," said Don Mattrick, the current head of Microsoft's gaming business, in a statement. "We are uniquely positioned to set a new benchmark for the industry."
Worldwide, Microsoft said that the Xbox 360 is up to 19 million systems sold, which it initially claimed was "more than any other current-generation console." After being directed to Nintendo's latest financial results, in which the hardware maker revealed that it had sold more than 24 million Wiis to date, a Microsoft representative recanted the initial statement.
"We apologize for any confusion. Xbox 360 has the largest global install base of any current-generation high definition [emphasis added] gaming console," the representative said.
Microsoft also updated the size of its online user base. Xbox Live now claims 12 million members according to the company, up from 6 million a little over a year ago. Representatives from Sony and Nintendo did not return requests for the latest figures on the US installed user bases of the PlayStation 3 and Wii.
Sony revenues hit $78.5 billion
Overall, sales and operating revenue was up 6.9 percent to ¥8.871 trillion ($78.5 billion), and operating income was up 422 percent to ¥374.5 billion ($3.3 billion). Income before taxes was up 357 percent to ¥466.3 billion ($3.9 billion), while net income for the whole of Sony was up 192.4 percent to ¥369.4 billion ($3.3 billion).
In the games division, sales increased by 26.3 percent over last year to ¥1.284 trillion ($11 billion). According to Sony, the PlayStation 3 saw a "significant increase" in sales, as did the PlayStation Portable, which Sony pointed out probably had to do with the release of a shiny new slim version.
Operating loss for the games division was almost halved from last year to ¥124.5 billion ($1.1 billion), an improvement of some ¥107.8 billion ($954 million) over the previous year.
Sony sold 9.24 million PS3s in fiscal 2007, bringing the total to just under 13 million worldwide. In comparison, Nintendo recently revealed that it has sold 24.5 million Wiis to date, with Microsoft selling 19 million Xbox 360s since the console's 2005 launch, according the company's latest figures.
PSP sales increased by 4.36 million year on year, bringing the total for fiscal 2007 to 13.89 million--last week, the company said it sold 34 million PSPs as of end of the 2007 calendar year. Sales of the PlayStation 2 were down by just under a million units with 13.73 million sold worldwide.
As for software, PS2 game sales slowed dramatically, down 39.5 million to 154 million, although Sony still sold more games on the PS2 than on the PS3 and PSP combined. PS3 game sales saw an annual increase of 44.6 million units to 57.9 million sold worldwide, and 55.5 million PSP titles left store shelves, an increase of 800,000.
Sony forecast that the games division would be back in the black in the next financial year due to hardware cost reductions and "an enhanced lineup of software titles in the PS3 business," despite falling PS2 sales.
Sony believes it will sell a further 9 million PS2s, 15 million PSPs, and 10 million PS3s during its 2008 fiscal year, which began April 1. For games, it wouldn't be drawn on its platform-specific projections, but said it believes it will sell 250 million units across the PS2, PS3, and PSP.
Microsoft Limits Capabilities of Low Cost PCs
In hopes of fostering adoption of Windows over its Linux competitor, Microsoft will offer steep discounts of Windows XP Home Edition for ULPC desktops and notebooks like the Asus Eee PC or OLPC. The new program ask manufacturers that screen sizes on notebooks be smaller than 10.2 inches, touch screen not be used, hard drives should be under 80 GB, contain less than 1 GB of memory, and a single-core processor that clocks less than 1 GHz. The program has provided exception for pre-determined chips like Intel’s Atom and Via Technologies’ C7-M processors.
Microsoft’s goal is to limit hardware capabilities of upcoming generations of ULPCs so they do not reduce the demand for modern PCs with capable hardware. The limitations allow “PC makers to offer low-cost alternative, and it prevents eroding of pricing and margins in the mainstream OS market,” said analyst Roger Kay, EndPoint Technologies Associates president.
Microsoft’s program is expected to launch in June. Prices will reflect the market or country’s wealth. First world countries will get Windows XP Home Edition at $32, while developing markets such as China or India will only pay $26.
The surprising success of the Eee PC has forced many OEMs to quickly produce its own ULPC. HP recently launched its Via based Mini-Note, hoping to cash in on the growing market. Over twenty new designs of ULPCs are expected to launch later this year.
Microsoft had earlier announced its plans to stop selling Windows XP to OEMs after June 30, but ULPC has been noted as the exception.
The reduction seems more like an attempt at making Windows XP ULPCs less attractive than say, a more recent ULPC unit that would ship with Windows Vista.
Smash Bros. Brawl AU Confirmed
How The RIAA Tracks File Sharing at Colleges
The anonymous RIAA employee gave a private demonstration to The Chronicle on how it catches music pirates. The RIAA currently contracts Media Sentry, a company hired to do the majority of the dirty work. A list of songs with distribution rights that fall under the RIAA’s umbrella is provided to Media Sentry, which is then scripted for searches in LimeWire, as an example. The searches typically turn up hundreds of matches per song, and each hit is looked into individually.
At this point the host PC is searched via the software for any other suspected music that has been infringed. Media Sentry uses special software that checks for unique digital fingerprints in each of the offered files to match and verify with the copyrighted songs provided by the RIAA. If the digital fingerprints do not match, sound waves of each song are analyzed. If the company still does not have an identical match a live person will listen to the song as a last resort. Once a match has occurred investigators will engage in a TCP connection, known as an electronic “handshake”, with the host PC to verify if the host PC is online.
Once the dirty work as been done, the RIAA will send out letters containing names of files, date and time of when investigators found the files available. The letter will ask colleges to remove all infringing content from their networks.
According to the RIAA employee, on occasions the RIAA will send out “prelitigation settlement letters” to the alleged pirates demanding thousands of dollars as an alternative of going to court. If this happens, as a courtesy act, the RIAA will download the music first and verify the music is being infringed. On the bright side, the RIAA apparently does not single out any particular college campus.
Interestingly enough, a different method is used for alleged pirates on commercial ISPs, like AT&T. Most of the investigation done for commercial pirates is manually driven.
Earlier this month, a district court judge overturned the RIAA’s argument of “making available” as copyright infringement.
Samsung Pitches 240 Hz LCD Technology
After HD, skyrocketing contrast and brightness ratios that treat consumers to already life-like experiences in front of their TV (at least if I compare today’s image quality to the snowstorm picture on my parent’s 1970s and 1980s TVs), there’s a new idea that promises to come even closer to an out-the-window view on future LCD TVs. Samsung’s "Blue Phase" technology upgrades the current maximum image refresh rate of 120 Hz of to 240 Hz. The manufacturer will show a prototype panel at the SID 2008 International Symposium and promises that the device will display "more natural moving images."
Samsung said that a "superior response rate" enables it to increase the speed without a need for any overdrive circuit. According to the company, Blue Phase does not require liquid crystal alignment layers, unlike today’s most widely used LCD modes such as Twisted Nematic, In-Plane Switching or Vertical Alignment. Instead, the technology mode can create its own alignment layers, eliminating the need for any mechanical alignment and rubbing processes. This reduces the number of required fabrication processes, resulting in considerable savings on production costs, Samsung said.
Another benefit of the technology that brightness changes across the screen are a thing of the past:, as they are not vulnerable to pressure on certain parts of the panel. The term "Blue Phase" relates to the developer’s observation of "bluish hues while watching their new liquid crystal mode in operation," Samsung said.
The technology is still far from being offered in commercial products: Samsung believes that Blue Phase LCDs could be put into mass-production sometime in 2011. These LCD panels are expected to be used mainly in "TVs that require high-speed video reproduction," the manufacturer said.
Xbox 360 Sales Milestone
Images DBZ Burst Limit

http://www.jeux-france.com/news27102.htmlLevel-5 Announces Console Title
Rock Band Track Pack Details

Developed by: Pi Studios / Harmonix
Genre: Music
Number of Players: 1-4
Release Date:
Europe: Q3 2008
Australia: Unreleased
Since Harmonix and MTV Games announced the Rock Band Track Pack Volume 1 for the Wii and PlayStation 2 last week, stay-at-home rockers have been wondering how the disc would work. Would we have to interrupt our jam sessions to swap discs and load the new songs?At Electronic Arts' Spring Break event yesterday, an EA representative confirmed that Track Pack Volume 1 will be a standalone disc that does not require the original game DVD. Rock Band on the Wii and PS2 doesn't include the World Tour mode found in the Xbox 360 and PlayStation 3 versions where all of the available songs (both original and downloaded) are constantly being mixed into your set list. The less powerful systems feature a linear progression through the track list much like Guitar Hero. Either the Track Pack will offer a new set list to play through, or the songs will be available to play in free mode.
Rock Band WiiImages Lost in Blue Wii
Images Star Wars Unleashed
الثلاثاء، 13 مايو 2008
Images Mario Super Sluggers


Report: Dell phasing out XPS gaming systems

This will effectively leave Alienware as the sole high-end PC game offering from Dell, which acquired the Miami-based game system maker in March 2006.
Dell's XPS game PC line "ate into" Alienware sales, according to the report.
Alienware competes with brands such as Hewlett-Packard's Voodoo PC line and Falcon Northwest.
Alienware is also expected to bring out redesigned systems based on new materials that go beyond the brand's long-standing design, according to the report.
Game PCs from Alienware can cost as little as $1,000 but typically range from $2,000 to $5,000 and feature high-end Intel and AMD quad-core processors and graphics chips from Nvidia and ATI Technologies.
Too Human co-opting August
Too Human's shipment will be the culmination of nearly 10 years work by its developer, Canadian shop Silicon Knights. The game was first announced at E3 1999 as an ambitious 3D RPG for the original PlayStation, spanning 80 hours of gameplay and 60 minutes of cinematics on four or five CD-ROMs. The game turned out to be too ambitious, as it was promptly delayed and then ported to the Nintendo GameCube in 2000.
For the next five years the game remained off the radar, until it resurfaced at Microsoft's X05 event as an Xbox 360 exclusive. Since then, the game has suffered numerous delays--delays which Silicon Knights head Denis Dyack blamed on problems with the Unreal Engine 3. Unreal maker Epic Games vigorously denied the charges, and the two companies' contentious differences resulted in tit-for-tat lawsuits last year. As a result, the game was delayed again to Q1 2008--a release window which has since passed.
With today's firm dating of the game, gamers finally have a date with Too Human's sprawling storyline. In it, players take on the role of the warrior Baldur--one of many characters based on Norse mythology--and choose to play one of several classes, including champion, defender, and bioengineer. GameSpot's previous preview has more details, and there will be a fresh look at the game from today's Microsoft Gamers' Day in San Francisco.
Last but not least, Microsoft today also revealed for the first time that Too Human will support co-op play through its campaign. According to the console maker, the co-op play will be via its Xbox Live online service, with no mention of a local split-screen option as of press time.
EA reports loss, record full-year revenues
EA today announced its full-year results for the 12 months ended March 31, and the company again laid claim to a number of titles, including the number one publisher across all platforms in both North America (where it claimed a 19 percent market share) and Europe (20 percent). EA also touted its position as the biggest third-party publisher of Wii games in Europe, making up 15 percent of the market there as opposed to just 7 percent in the previous year.
Counting sales from all regions, EA said it had 27 titles reach the million-sold milestone during the year, with 15 of those going on to break the 2 million barrier. In the previous year, EA had 24 million-sellers, with 10 titles going double platinum.
For the full year, EA posted net revenues of $3.67 billion, up 19 percent from the previous 12 months. However, due in part to the change in its accounting practices that caused a nearly $300 million hit to its second-quarter revenues, EA posted a net loss for the year of $454 million, compared to the previous year's bottom-line profit of $76 million.
For the fourth quarter alone, EA sales surged 84 percent year over year to $1.13 billion, up from $613 million for the same period the year before. In a conference call with investors, the publisher attributed the boost to strong sales from new releases like Burnout Paradise (1.5 million copies) and Army of Two (1.8 million copies), as well as continued sales of Rock Band (1.5 million copies in the January-March quarter alone).
For the current fiscal year (ending March 31, 2009), Electronic Arts is expecting revenues between $4.9 billion and $5.15 billion, with a return to profitability on earnings per share between $.25 and $.52.
As of press time, Electronic Arts were up more than 1 percent to $55.15 in after-hours trading.
Metal Gear Solid 4 golden
Similar to a real movie experience, the conference started off with some commercials, which were actually fake ads based on the Metal Gear Solid 4 world. Five commercials were shown, starting off with a "Praying Mantis unmanned security system." The ad featured a huge security robot chasing after a man on a bike and ultimately catching him, with fatal results. The ads are all available at Metal Gear Solid's new official site, together with a fresh Hollywood-style trailer that features numerous new scenes.
After the commercials and a brief look at what was apparently the game's opening sequence, Konami Digital Entertainment president Fumiaki Tanaka took the stage to make the opening announcements.
"In recent years, casual games have become extremely popular. With the rise of new consumers, the [game industry] is expanding into new directions," said Tanaka. "While it's said that the current mainstream is casual games, we took the challenge to make a blockbuster title, Metal Gear Solid 4, headed by Kojima."
He continued, "Metal Gear Solid 4 surpasses the scale of its previous titles in all aspects, including their story, visuals, and music. Using the PlayStation 3's high capabilities to its capacity, I believe that our developers have realized MGS4 without any compromise."
However, Tanaka also stressed that MGS4 certainly won't be the last of Konami's big projects on the PS3. "We believe that the PlayStation 3 still has some undiscovered capabilities, and there's still many points where we can be more clever to take its full advantage," he teased. "We will continue to create more good products in the future."
Following Tanaka, director Hideo Kojima appeared on stage to announce the completion of his four-year long project. "I'm very happy that we can announce the completion of MGS4 in front of everyone here today," he said, beaming. "MGS4 has been an extremely difficult project. At one point, it was like an eternal spiral where the game felt like it would never get completed no matter how hard we worked on it."
"We took on all sorts of challenges in the making of MGS4," reminisced Kojima. "We were challenged to make MGS4 on the Cell-processor-operated, unknown monster of a hardware called the PlayStation 3. We were challenged to make MGS4 in high definition graphics and 5.1ch surround sound so that it'd play in the leagues of movies. We were challenged to give MGS4 the most [content] in the series, and so we had the largest number of developers working [on the franchise] ever. We were challenged to release the game simultaneously worldwide for the first time. And, we were challenged to make it the last title in the series, as the game will be the conclusion to the Metal Gear Saga."
Interestingly, Kojima also took the opportunity to make some comments on the current situation of the game industry, with Japanese publishers increasingly leaning toward casual games that don't require expensive development.
"Casual games have become mainstream in the industry," he declared. "It's not just a Japanese phenomenon but also something that's happening worldwide. There are new markets and possibilities opening up thanks to the trend, which is great. But on the other hand, we shouldn't forget about the hardcore gamers whose lives are about videogames. The gamers who consider video games a subculture, and enjoy taking their time to sit down and play games that gives them energy and courage. I wanted to remind those gamers about the fun of video games. I know that we're going against the trend, but we've been working hard for the past four years so that the fire [of non-casual games] won't blow out."
"I believe that video games are a form of synthesized art that evolves by adapting new technologies," continued Kojima. "It's a business, so there are difficult decisions, but when you think about the future of video games, I think that you need to take some risks to move on forward. Once you halt, it's really hard to go [back on track] and take steps forward. Unfortunately, overseas game production companies, which are well-funded and extremely skilled, have surpassed us by a couple of steps. It was once said that Japan molded the world's video game [industry], but that's becoming a thing of the past. Sad as it may be, it's the truth."
"We developed MGS4 for fans that love Metal Gear. But at the same time, I was creating it with some hopes to stir a revival of [non-casual] videogames."
Kojima then went on to play some Metal Gear Solid 4 on the cinema's big screen, revealing that the the game will be chapter-based, unlike the previous installments in the series. A few minutes of the first chapter, "Act 1: Liquid Sun," was played in hard mode.
After playing the game, Kojima revealed a number of new collaborations in Metal Gear Solid 4, the biggest being with Apple's iPod. Snake carries around an iPod in MGS4, which lets him play music tracks that he finds scattered throughout the game. Collected tracks can be played as background music during the game, with additional tracks being offered for download.
Last month on April Fool's Day, footage of Metal Gear Solid 4 featuring Snake in Altair's robe from Assassin's Creed appeared without warning on YouTube. Today, Kojima confirmed that it's more than just a prank, as the Altair costume will be an unlockable feature in the game.
Other collaborations in MGS4 include Triumph Motorcycles, Sony Ericsson, Regain, and Uniqlo. For Triumph Motorcycles, this is the second time they're collaborating with the Metal Gear series following MGS3. This time, their Bonneville T100 and Speed Triple Motorcycles will appear in a chase scene during the game.
With Sony Ericsson, their W62S model cell phone is seen in the game, used by Vamp and Naomi. What's more, the collaboration goes both ways. Sony Ericsson's mobile portal will offer a downloadable MGS4 version of "Ganbare Salary Man," a cell phone game about a middle-age salary worker.
Another product being advertised in MGS4 is Regain, a popular Japanese energy drink. The beverage is featured in-game as an item that energizes Snake when he takes a sip. This collaboration also goes both ways: Starting on June 10 in Japan, convenience stores will sell special bottles of Regain that include an original MGS4-themed cell phone cleaner or dog tag.
Uniqlo, a Japanese apparel maker with stores also in the USA and UK, France, Korea, China, and Hong Kong, doesn't have any items appearing in-game. Instead, they're collaborating with MGS4 with the release of six "Metal Gear Solid 4 UT Design" T-shirts, featuring logos and artworks inspired from the game. The shirts will be available at Uniqlo shops from June 12.
Similar to previous Metal Gear Solid installments, MGS4 will also feature a gravure girl. Minami Akina, an 18-year-old cover girl who's been a big fan of the series, appears on a poster in the game. Akina appeared during the press conference and congratulated Kojima on his game. Kojima's staff also congratulated Akina with a large MGS4 cake, as she's turning 19 in two days.
In Japan, Konami will also be releasing a variety of Metal Gear Solid merchandise near the launch of MGS4. The game's soundtrack will be released on May 28 as a two-disc set, featuring a total of 47 tracks.
"Ga-ko," a duck-shaped alarm clock that appears in the game, will be sold as a product on July 31.
A novel by Raymond Benson based on the original Metal Gear Solid will be released on May 25 (May 27 in the US), while a Japanese novel by Keikaku Ito, Metal Gear Solid: Guns of the Patriots, will be released on June 12.
In terms of launch promotions, plans for a "Metal Gear Solid 4 World Tour" are underway. Kojima and his staff will travel around the world to meet up with series fans. Tour locations include London, Madrid, Milano, Frankfurt, Amsterdam, Paris, New York, Los Angeles, and San Francisco.
In Japan, Konami will also be collaborating with Sony to push MGS4 on the PlayStation Network. The daily "Toro Station" show will feature three consecutive days of Metal Gear coverage, possibly with a sneak peek into the latest game's development facilities.
One of the surprises at the press conference came at the very end. As the lights dimmed out for the event to end, a one-way dialogue very similar to the endings in the MGS games took place, hinting about a "worldwide live broadcast" and "VIP" events in Akihabara, New York, and Los Angeles on June 12.


